HawkQuest

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Programming by Andrew Bradfield Graphics by Harvey Kong Tin

     This arcade style game developed in 1986-1989 for the Atari 800 series (including the Atari 65XE, 800XL, 130XE 8-bit computers

Title screen

Features a main game and a secondary game               



Map Screen - where you choose what planet to attack?


Main Game - Planet Cytron
A "Xevious" style game, bombing with hidden targets


Secondary Game - Installation inside Planet Cytron
A "Gauntlet"/"Shamus" style game with original twists      

This game was developed in Dunedin, NEW ZEALAND on a part-time basis. It was hot on the tail of "Laser Hawk" - a sideways scrolling shooter, which was released in 1986. HawkQuest was released in 1989, in England.
The game design was jointly deceided upon by Harvey Kong Tin and Andrew Bradfield. Harvey insisted upon the two-game concept which resulted in a game that took up 4 x 90k disk sides = 360k of data. The game program was designed to run within 48k for the Atari 800 computers, and can only run on PAL computers sorry. The reason being the Vertical Blank period was used to the maximum - PAL computers run at 60Hz, allowing more processing time over NTSC computers.

Note - when we started on this project, we had no idea when it could be completed by - hence the 1989 date of completion. We knew it would be our last hurrah for the Atari 800 series etc computers, and so we thought we should do the best possible. The only area lacking, is in the sound department - as the sounds were from the last game, which were from various BASIC sound routines found in magazines, etc.

It is sad to say that Andrew Bradfield is no longer with us, due to luekemenia. He was a very rare individual who did realise his dreams and ambitions (for the most part) and who put in the hard work necessary to do so.

It should be noted in New Zealand Home Computing History, that Andrew Bradfield was the first person who single handed wrote and sold his first Home Computer video game "Laser Hawk" in 1986 - that it was sold and marketed in England. Sales were not fantastic in numbers. When you see the game running, you should know it took a great deal of effort indeed to program that videogame because it was written in Assembly Language and also required a working knowledge of the Atari 400/800 Operating System, because the programmer was orchestrating everything that was happening on screen at 50 cycles per second. [Laser Hawk did run on NTSC machines too]. And that he then went on with his second project - HawkQuest, which was vastly bigger in scope - going from 32k to 360k. Instead of just one game, it was 2 separate games linked together. And by the completion of the project - he then became the first person in New Zealand to have successfully completed two videogame projects, that were marketed and sold (again - not in huge numbers - but HawkQuest did win a lot of critical acclaim from those who saw and played it) - and no one else did this again in New Zealand, until .... ..... .... ....


Other pages to go to, on this site....

Laser Hawk ............ -------------- Introduction to Laser Hawk.................................
HawkQuest............ -------------- Hidden targets in HawkQuest...............................
HawkQuest Maps -------------- Solutions shown for Level 1 in Secondary game of HawkQuest
HawkQuest Maps -------------- Solutions shown for Level 2 in Secondary game of HawkQuest
Emulators...... ----------------------- Looking at emulators for videogames on the PC................
The Unexplained -------------------- The fascinating world of unexplained phenomena................
Dunedin ............ -------------------- Dunedin, New Zealand......................................................
Social Volleyball.... ----------------- Social Volleyball FAQ - almost every question answered?